GOALSCORER is a two-player game of strategy where you need to score more goals than your opponent to win.
Score goals by capturing your opponent’s goalscoring counters and/or moving your Star Player to your opponent’s Goal Line – but you need to take risks when capturing your opponent’s Youth Counters (Youth Players) as the abilities of these counters are hidden from view. If you capture a Penalty or Offside counter you must face the consequences.
THE STAR PLAYER
The game’s key counter. Move your Star Player to your opponent’s Goal Line and you score 2 goals and the game ends – but if your opponent captures your Star Player your opponent scores 2 goals and the game ends. (Note: It is possible to receive the benefit of a Star Player’s 2 goals and still lose the game).
OTHER WAYS OF SCORING GOALS
You can also score goals by capturing your opponent’s goalscoring counters (numbered 7 – 11).
BUILD A STRONGER TEAM
Both players start the game with 11 players on the Pitch (Playing Area) (3 of which are known as First Teamers). Each player also has 1 substitute, which is placed off the Pitch at the start of the game.
Turn your Youth Counters into First Teamers (First Team Players) by moving themto your opponent’s Goal Line and use your First Teamers to capture your opponent’s Counters. If any of the counters you capture are numbered 2 – 6 you must face the consequences of a Penalty or an Offside (see below).
You cannot use your Youth Counters or Star Player to capture your opponent’s counters, but move a Youth Counter to your opponent’s Goal Line and you will benefit from that counter’s First Team Debut Move, or you can bring on your Substitute, either of which can have serious consequences for your opponent.
You cannot see the identity of your opponent’s Youth Counters, Star Player, or Substitute, but your opponent has the same problem. This situation can change as the game develops.
Note – No two counters can occupy the same square on the Pitch (Playing Area).
PENALTIES AND OFFSIDES
Penalties – If you capture a no 2 or no 3 counter this results in a Penalty to your opponent. Your opponent takes the Penalty by selecting any one of your Youth Counters to remove from the Pitch (Playing Area). Taking a Penalty replaces the opponent’s first move of their turn (the Youth Counter move).
If your opponent selects one of your counters numbered 7 to 11 your opponent scores a goal. If they select any other counter this is removed from the Pitch unless it is the Star Player in which case the Star Player is simply revealed to both players for the duration of the game.
Offsides – If you capture a counter numbered 4 – 6 this results in an Offside decision to your opponent. Your opponent benefits from the Offside by selecting any one of your Youth Counters to reveal its identity to both players for the remainder of the game. An Offside decision replaces your opponent’s first move of their turn (the Youth Counter move).
Revealed Youth Counters or a revealed Star Player have a yellow edge.
HOW TO PLAY
At the start of the game the computer places all Youth Counters and the Star Player (for both teams) in random positions in the starting squares. Note: A Star Player can never be a Substitute and counters numbered 1, 9 and 10 always start the game in the same squares as First Teamers.
Each player’s turn consists of 2 moves and the Home Player moves first:
MOVE 1 = Youth Counter Move: You can move any of your Youth Counters (Youth Players) which includes your Star Player one square forwards or diagonally forwards. You cannot use Youth Counters including your Star Player to capture your opponent’s counters.
MOVE 2 = First Teamer Move: All First Teamer counters can move one square in any direction including diagonally except for those numbered 2 – 6 which cannot move diagonally (No’s 2 – 6 are not available as First Teamers at the start of the game). First Teamer number 1 is the Goalkeeper and can move one square in any direction but only within its own Goalkeeper’s Area.
If a player cannot make their next required move for any reason (e.g. no players are left, or all players are boxed in), the game ends.
Note: You have 3 First Teamers available at the start of the game. The remaining counters are Youth Counters until they reach your opponent’s Goal Line.
FIRST TEAM DEBUT MOVE
Move a Youth Counter to your opponent’s Goal Line and the next move of your turn is the counter’s First Team Debut Move. This move can have seriously damaging consequences for your opponent:
Counters numbered 2-5 – Move to any square in your own Goalkeeper’s Area not occupied by one of your own counters.
Counters numbered 6-7 – Move to any square either side of the Half Way Line not occupied by one of your own counters.
Counters numbered 8 and 11 – Move to any adjacent square not occupied by one of your own counters.
Substitute – Reach the opposition Goal Line with a Youth Counter and you have the option of replacing that counter with your Substitute. You would do this if the First Team Debut Move for your Substitute would be more damaging to your opponent than the debut move of the counter that has reached the Goal Line.
For example, you are losing the game 1 – 0 but during the game you have revealed your opponent’s Star Player, which is currently next to the Half Way Line. You reach the Goal Line with a no 3 Youth Counter whose First Team Debut Move would be to your own Goalkeepers Area, but your Substitute is your no 7. Therefore, you can use your Substitute to win the game 2 – 1 as its Debut Move can be used to capture your opponent’s Star Player.
First Teamers (First Team Players) – Counters showing a football shirt image. These can be used to capture an opponent’s counters and their identities are visible to both players.
Youth Counters (Youth Players) – Counters that do not show a football shirt image. These counters do not have the ability to capture an opponent’s counter until they reach the opposition Goal Line to become a First Teamer. The numbers on your Youth Counters are not visible to your opponent and vice versa.
For details of the abilities of each Counter see the Summary of Player Abilities
Star Player – the key game counter worth 2 goals (see Rules). Your Star Player image is not visible to your opponent. Your opponent sees your Star Player as an unidentified Youth Counter.
Goal – score a goal by capturing any of your opponent’s counters numbered 7 to 11.
Substitute – Youth Counter placed off the Pitch (Playing Area) at the start of the game. You can use your Substitute to replace any of your Youth Counters that you succeed in moving to your opponent’s Goal Line to become a First Teamer. The counter number of your Substitute is not visible to your opponent.
Pitch – The Playing Area
Half Way Line – As the name suggests
Goalkeeper’s Area – The 14 squares behind the first white line at each end of the Pitch (Playing Area). Goalkeepers cannot be moved outside their own Goalkeeper’s Area.
Goal Line – The last line of squares at each end of the Pitch (Playing Area).
Midfield Area – The 14 squares adjacent to the Half Way Line.
- The player scoring the most goals wins. The game ends when one of the following occurs:
- When a Star Player is captured or reaches the opposition Goal Line.
- Once each player has taken the maximum number of turns in the game. The default is 20 turns for each player, but other versions of the game could be limited to 10 turns per player or have no limit to the number of turns per player.
- If a player cannot make their next required move for any reason. For example, the player has no player counters left, or all of a player’s counters are boxed in and cannot move.
- NOT APPLICABLE TO THIS DEMO GAME: In timed games where a player fails to take their turn within the required time. For example, each player could have a time limit of 10 seconds per move or 5 minutes to make all of their moves. Any player not meeting the time limits for the version of the game they are playing would automatically lose the game.
SUMMARY OF PLAYER ABILITIES
|COUNTER NO||POSITION||CAPTURING OPPONENT’S COUNTERS||REACHING OPPONENT’S GOAL LINE|
|CAPTURE RESULT||OPPONENT’S NEXT MOVE||FIRST TEAM DEBUT MOVE|
|1||GOALKEEPER||N/A||Commences normal game turn||N/A|
|2||DEFENDER||PENALTY||Replaces first move of next turn (Youth Counter move) by selecting any one of your Youth Counters to remove from the Pitch. If any of counter’s numbered 7 to 11 are selected your opponent scores a Goal. If your Star Player is selected its identity is revealed for the remainder of the game.||To any square not occupied by one of your own counters in your own Goalkeeper’s Area|
|3||DEFENDER||PENALTY||As above||As above|
|4||DEFENDER||OFFSIDE||Replaces first move of next turn (Youth Counter move) by selecting any one of your Youth Counters to reveal its identity for the remainder of the game.||As above|
|5||DEFENDER||OFFSIDE||As above||As above|
|OFFSIDE||As above||To any square not occupied by one of your own counters either side of the Half Way Line|
|GOAL||Commences normal game turn by moving a Youth Counter||As above|
|8||FORWARD||GOAL||As above||To any adjacent square not occupied by one of your own counters|
|9||FORWARD||GOAL||As above||As above|
|10||FORWARD||GOAL||As above||As above|
|11||FORWARD||GOAL||As above||As above|
|STAR PLAYER||STAR PLAYER||2 GOALS||YOU SCORE 2 GOALS & GAME ENDS||YOU SCORE 2 GOALS & GAME ENDS|