Game Guide

quickguide

Introduction

The object of the game, like in football, is to score more goals than your opponent. You do this by capturing your opponent’s counters with any of your First Teamer (First Team Player) counters. First Teamers are those counters that show a football shirt image.

The problem is that you cannot see the identities of any of your opponent’s counters apart from your opponent’s First Teamers. As the computer has placed all non First Teamers at random at the start of the game, you do not know which of your opponent’s counters are goalscoring counters, which is the Star Player, or which numbered counter is the Substitute, as only First Teamers are visible to both players.

Your Star Player holds the key to the game. If you can get your Star Player to your opponent’s Goal Line (the last line of squares next to the image of your opponent’s Goal), the game will end and you score 2 goals, but if your opponent captures your Star Player your opponent scores 2 goals and the game ends, and vice versa.

Build a stronger team by turning your Youth Counters into First Teamers by moving them to your opponent’s Goal Line.

In the demo game you have a maximum of 20 turns, and each turn is made up of two phases:

Youth Counter move: You can move any of your Youth Counters (Youth Players) which includes your Star Player one square forwards or diagonally forwards. You cannot use Youth Counters including your Star Player to capture your opponent’s counters.

First Teamer move: You have only 3 First Teamers available at the start of the game. Other counters do not become First Teamers until they have reached the opponent’s Goal Line. All First Teamers including your Goalkeeper (No 1) can move one square in any direction including diagonally except for counters number 2-6 which cannot move diagonally. Note: You cannot move your Goalkeeper outside its own Goalkeeper’s Area.

If a player cannot make their next required move for any reason (e.g. no players are left, or all players are boxed in), the game ends.

You control the white counters and your computer opponent controls the black counters. You move first. Each counter you can move is shown in a red box.  Click on the counter you want to move and red boxes appear showing where you can move, then click on the space you want to move to.

Play the game now or continue reading below to learn more.

Tutorials

The following tutorials are designed to help you understand how to play the game.

Play Example

When you capture an opponent’s counter you are taking a risk. What occurs is dependant on the captured counter’s identity:

Star Player: If you capture your opponent’s Star Player or you reach your opponent’s Goal Line with your own Star Player the game ends and you will score 2 goals. Note – if you are more than 2 goals behind when this happens you will lose the game.

Goal: If you capture any goalscoring counter (number 7 – 11) you score a goal.

Play Example

Offside: If you capture a counter numbered 4, 5 or 6 the turn passes to your opponent who must select one of your Youth Counters to reveal* its identity for the remainder of the game

Play Example

Penalty: If you capture a counter numbered 2 or 3 the turn passes to your opponent who must select one of your Youth Counters to remove from the Pitch (Playing Area). If your opponent selects your Star Player this counter cannot be removed when a Penalty is taken although it remains revealed* to both players for the remainder of the game.

Play Example

* Revealed Youth Counters or a revealed Star Player have a yellow edge.

The game continues in turns until either:

a) The turn limit runs out

b) A Star Player reaches the opponent’s Goal Line

c) A Star Player is captured

d) A player is unable to make part of their turn

In the event of any of these circumstances the game will end and the winner is the team with the most goals scored.

You are free to quit the game and fill in the feedback form at any time, although we encourage you to play two or three times to get a better idea of the game’s playability.